Movement
Two points diagonally
RULE GUIDE · ELEPHANT
Two points diagonally, never across the river
The elephant (bishop) moves exactly two points diagonally and may never cross the river. If the point at the centre of that two-by-two square is occupied, the move is illegal — the blocked elephant eye.
Practise on a real board→
Two points diagonally
Never crosses the river
Defends the palace
An elephant move is two diagonal steps in the same direction, tracing the diagonal of a two-by-two square. It can never move a single point diagonally.
There are up to four destinations, and all of them stay on the elephant’s own half of the board: the river is a hard boundary.
The elephant eye is the centre point of that two-by-two square. If any piece stands there — either colour — the elephant cannot move in that direction.
Like the horse leg, the eye is checked before the move: only the centre point matters, not the destination.
Elephants are defensive pieces. Together with the advisors they protect the general and cover the key points around the palace, and a complete elephant-and-advisor wall makes an endgame much harder to lose.
Because they never cross the river their attacking value is limited, but losing them opens holes that horses and cannons love.
FAQ
No. Both elephants stay on their own half of the board; the river is an absolute boundary.
Yes. Any piece on the centre point blocks the elephant, regardless of colour.
No. That is the advisor’s move; the elephant always moves two points diagonally.
It means both advisors and both elephants are still on the board, which is the standard solid defensive structure in xiangqi endgames.
Updated
Ready to make the first move?
Practise on a real board